Tag: F.I.R.E

Results

  • Wait, Really? OK, Let Me Get Something For That..

    [[File:978473 | class=media-item-align-none | C2-007-1.jpg]] The group puts all their efforts into fixing up and staffing the bar. With the High Summer Festival coming at the end of the week, and the town filling up with people of all social strata …

  • Many Meetings

    [[File:1000979 | class=media-item-align-none | C2-012-1.jpg]] (more thanks to Hana for the write-up) After the events of last session, which ended in some of the party breaking Violante out from house arrest, the group traveled back to The Spirit …

  • It Begins With Starfall

    [[File:755193 | class=media-item-align-none | ancient-civil-flatten.jpg]] A _Priori_ Colleague of the [[Collegium | Collegium Arcanum]], named Chance, arrived in the trade town of [[Kechner]], where there was a minor religious festival going on. Local …

  • The Corrupted Goblins

    [[File:755609 | class=media-item-align-none | gobliny.jpg]] [[Lady Tuala Culamo | Lady Tuala]] generously offered rooms in the manor house as a refuge for the displaced townsfolk. The whole town was camped, army-style, in rooms throughout the house. In …

  • Into and Out of the Cave

    They met up with the last warriors of Kogar, and Kogar himself, hiding within warrens of the cave system. Kogar led them to Khamad's secret study. The party caught sight of a tall hooded figure, turning and walking away, back to Khamad's study, as Khamad …

  • What's a Little Treason Between Friends?

    The butler stood behind her, and it took all her careful explanation for him not to cut her throat right there. She learned that the three people she found in the crypt were, in fact, the escaping heretics, who faced certain death if they remained in the …

  • That Boy's a Monster!

    Along the way back to town, they had stopped at a farm house where a distraught father grieved over his son, whom he had had to tie to the bed. The boy had been overwhelmed by a tentacled horror the night of the meteor shower, and his entire body was …

  • Oh God! Not the Bees!

    He sent the group to retrieve his old friend, Maldred, an expert on aberrations, who had a cottage about a day's ride from the town. Along the way, the party was attacked by wolves, who had similarly been taken over by the horrors, but the party was forced …

  • The Very Interesting House of Maldred

    The party returned to the cottage in the morning. Somehow the wasps were already agitated when the party arrived, and they were flying around the cottage-nest in great numbers ... However, as the party watched, they dropped one by one to the ground. A few …

  • Everything's Coming Up Tentacles

    In the mean time, a package had come for Chance. It contained a heal scroll, and a note saying to have a priest cure his deafness, love, Dad. Maldred, Chance, and Elverrion continued to study the boy, and the creature, throughout the next day. They …

  • Ogre <3 Badger

    The party made good time the first day, and although attacked by a forest troll, they defeated it and rode on to the next town, where the innkeeper knew Kismet. "Chicken Chaser," they called her. There were many refugees and pilgrims on the road to Therea …

  • The Long Day in Therea

    Although the road was open, it was still clogged with traffic, and the adventurers were unable to make it all the way to the city. However, everyone on the road was in the same boat, and people pulled off the road in groups and made camps. Music could be …

  • Evidence Suggests a Game Was Played

    After Father Wodaine closed the door in their faces, Priya led the group in a loud obnoxious prayer until she got some attention from another priest. Brahn went across the temple square to the temple of Nyan. Chance left to go pick up a pair of boots from …

  • bookmark

    [[File:756432 | class=media-item-align-none | quickly_please_by_benwootten.jpg]] Karl and Kismet had trouble finding an inn that wasn't full. Eventually, they did, and then Kismet went out to look for her sister again. Karl returned to tell everyone …

  • Never Trust the People You Meet in the Sewer

    Having defeated the grell, the party explored down the hallway that Karl had seen the grell come from the first time he'd been in the tunnel. After a couple of winding turns, the party heard approaching footsteps. As some of the characters had difficulty …

  • A Lovely Dinner With the Pelmers

    The party finished off the dungeon by fighting the spider-thingy (see aforementioned log entry), and rescued a rich young man, Cobin Pelmer, from the spider's webbing in the next room over. Karl and Kismet fought over a magical vest. Kismet ended up with …

  • Does Anyone Remember Kechner?

    After teleporting back to Kechner from the temple of Anrahd with the exorcist, the party conferred with Maldred and Elverion. They quickly set to work experimenting on the charmed giant. After a ritual lasting several minutes, the exorcism caused the …

  • Up the River

    Returning to the river to find the remaining construct, the party found that it had disappeared overnight. Lady Tuala mentioned having to reimburse the famer's council in town, because someone collected on their reward posting for finding out what was …

  • The Fishing Hut

    After traveling upstream for two more days, the party reached an area where the ground leveled out and the river widened into a natural pond. Beside the pond, on a leaf-covered slope of ground, the outline of a stone doorway was seen. A dwarf emerged from …

  • Pretty sure there was a game

    After the fight in the room with the firepit, the party continued to explore the fishing hut, albeit far more cautiously. They encountered a number of constructs hidden within the hut, as well as other dwarves, halflings, and even a goblin, which had …

  • Last of the Hut

    After defeating the last defenders of the hut, the party discovered a room that contained ovoid globes containing a green viscous fluid. One had been shattered in the fight and the fluid covered Priya. She felt the eerie touch of another spirit upon her …

  • Illithid With a Spear Oh No

    Kismet immediately took shelter from the direct line of sight of the dwarf hidden in the trees. She called to Karl to get down. She snuck up on their observer invisibly and subdued him. He was there to observe the people going in and out of the hut, …

  • Wait, Why Would We Do That?

    Spying the mixture of stone and wood homes a few miles away on the mountainside, Chance stopped the party's invasion plan at once. "Wait! Why are we going in there? One of us could get hurt. Let's go tell the authorities in that town over there." He …

  • Humantown Ho!

    The party arrives in Humantown, and immediately seeks out the local militia. They share Korbinen's observations of the tower, which the guards dismiss as Korbinen involving tourists in his delusions. However, the party learns that their home country of …

  • Onward to Illgard

    Attacked on the rail platform, the party bravely fought off some dark agents of the alien force. Creatures bathed in shadow, and linked to that realm by some mysical means. The party then boarded the dwarves' massive achievement of mechanical …

  • I Hope This Duke Doesn't Punch Me In the Face

    Chance and Kismet spent most of their day vying to be the first to get an invitation to an audience with Archduke Torgemar. Eventually, secret machinations and connections enabled the party to speak with the single most important dwarven noble alive. …

  • Going Off The Rails on This Crazy Train

    As the party was preparing to go about town, they learned of a dwarven man and his child who were kidnapped by the evil alien-infested cult. They wandered around Ilgard, trying to rescue the kidnapped dwarf, who got on the train back to Humantown before …

  • Showdown at the OK Brewery

    [[File:757885 | class=media-item-align-none | intellect-devourer-3rd-edition.jpg]] Returning to Humantown, the party immediately went to check in with their contacts. Kismet went to her new underworld contacts, and Priya went to check on the …

  • So Long, Humantown

    Disgusted with her brethren's actions, Priya set up a questing booth in Humantown to do good deeds without having to go through the temple. She spent most of the day at the booth waiting for work, until eventually a woman came to ask for help finding her …

  • Jay's Not the Only Wyvern Around Here

    [[File:757903 | class=media-item-align-none | wyvern.jpg]] The party left Humantown by the most expedient route, and chose to travel over the mountains beyond the reach of the Vurin Rail. Once out in the mountains on the surface world, they made decent …

  • Wild Minotaur Slammers

    [[File:757907 | class=media-item-align-none | Holnsteadhammer.jpg]] Continuing on through the mountains, the party encountered some feral monstrous minotaurs, of great power and strength, who battered the party soundly, but were eventually overcome by …

  • And What Happened?

    The party arrived in the lowland dwarven freeholds of Vurin. The party met a messenger carrying information about the invasion from Orden, a map of the places where the pillars of light happened, and more news about King Athrimas, who was marrying his …

  • The Gift of Sleadren

    [[File:757910 | class=media-item-align-none | priya.jpg]] Arriving in the freeholds, the party was approached by a dwarven apprentice who overheard the party talking. He brought them to his master, an armorer who had lost his sight. The armorer told …

  • The Story of the Orcs

    Bella, Karl, and Chance were brought before the orc leader, Sughag, chieftain of the Stonehide clan of orcs. Attempting to learn why the orcs had gathered here, they diplomatically drew information from the orc. They learned that the host was led by a …

  • A missive from Priya & Chance

    _May the hem of our Lady's sainted raiment brush your brows as the momentum of her magniflorous metatarsals speed you to grace. For it is in Her name and on Her mission that we proceed on our blessed path of glory ever toward a sainted victory for the …

  • Another letter from Priya & Chance!

    Our journey to Esadra continues, despite delays. While we were staying with my cousin Enaro, he mentioned an ancient wizard learned in planar matters living on the nearby Mahos peninsula. Priya felt we should resume the course, but I convinced her that …

  • A letter from Priya & Chance!

    I regret to report that Esadra is in chaos. It is good that my last letter mentioned my concerns over the rituals devised by the church for the destruction of the book. Carnos’s notes had indicated that the book was merely a vessel for the words, which …

  • To the Tower!

    The final piece of advice from Chief Sughag was to run far away from the orc camp and never look back. The three members of the away team left the camp and returned to the rest of the party, reuniting in the dwarven militia's camp. The party decided to …

  • The First Confrontation

    The party left the kitchen to fight another group of guards inside the tower, and they got upstairs to face Thurrulash. He grabbed Karl and attempted to drain Karl's blood, but the rest of the party beat him mercilessly and he was forced to flee as mist, …

  • Final Showdown with Thurrulash

    [[File:759699 | class=media-item-align-none | gith_skull.jpg]] After defeating the vampire that interfered with the party after Thurrulash fled, the party checked out a door in the roof, and was able to see the battle raging around the tower. The …

  • Retrieving Braun's Soul

    Taking Braun's body to the temple, the party took part in a ritual to retrieve his soul. The ritual seemed to take them out of their bodies into a strange demiplane... ... where they found themselves on a foggy plain, and heard the sound of fighting up …

  • Something happened

    The party was searching for a missing priest, and ended up in an ancient buried temple of [[Aundine]]. They discovered a trapdoor in the floor, which led down a chute into darkness. Kismet used her cloak to move through the shadows to the bottom of the pit …

  • We played again

    The party investigated an abandoned temple to Aundine and ended up going back in time to when the dark elves ruled the lands, and the humans were just encroaching on their realm. The leader of the elven community, a priestess of Aundine, had the exact …

  • On to Strahn!

    Traversing the land back to Kechner, the party encountered what they realized was the now-empty village of hill giants that Lady Tuala and her retinue had cleansed of evil dominated giants. As they were exploring, they once again encountered Sessyn, the …

  • Under Inn

    Chris gave bad info about this place, saying in one game it was a small shrine, then making it a huge temple. That threw some people off. Anyway, it was bad stuff.

  • On to Strahn

    The party arrived in Strahn and went to Chance's estate. Kismet met up with her family, enjoying her father's new town home in Strahn. Karl skulked around a lot. Priya joined her brethren and sistren in the church of Sleadren.

  • The Rest of the Mess

    The party completely cleaned out the temple of mad baddies and sent message to the Temple of Nyan that their temple had been contaminated and the clergy were dead. The party was also brought into a second confrontation with [[Gwardesh]], whose disguise …

  • What's a Little Heresy Between Church Folks?

    There was a bit of a disagreement between Priya and the head of her church in Strahn. Her opinion of the position of Sleadren among the other gods did not exactly match the orthodoxy. As such, she was arrested to be tried for heresy. The rest of the party …

  • Streets of Strahn

    Some time after the riot, the party braved the streets again. The party was ambushed on the streets of Strahn by a mage. While walking in the street, the ground suddenly erupted with black tentacles that grabbed and grappled the party. Bella quickly …

  • Wedding Bells are Ringing

    The party was invited to the wedding and reception of the king to his new wife, his former mistress, and Erdwell's mother. Several people of note approached the party. The king asked them to keep an eye out for Ilrael's co-conspirators. One man wanted …

  • Old Friends Become New Enemies Become Dead

    The party brought the Book of Vile Evil to the Collegium attempting to destroy it, and failed. As they were about to take the book elsewhere, the mage from Kechner showed up. Elverion came in with a few of his Colleagues and announced that the party was a …

  • The Inn With Sin Within

    [[File:757886 | class=media-item-align-none | madcrafter.jpg]] On the way south, the party encountered waves of refugees seeking shelter from the oncoming invasion, more and more homes and farms becoming battlefields for the warring forces. Seeking …

  • A Summoner From Afar

    Continuing south, the party was attacked by a scout for Ilrael's army, a summoner on his flying eidolon, a winged serpent. He summoned more and more creatures until the DM fell asleep and had to close up for the night.

  • Arrival at Feybarrow

    [[File:760122 | class=media-item-align-none | Feybarrow.JPG]] Jay once again cut the great battle short by dominating the summoner himself. With the summoner as a new assistant, they traveled the rest of the way to Feybarrow, the site of the battle …

  • Secrets Told

    [[File:760124 | class=media-item-align-none | meadhall.jpg]] After the laughter of the women of the party faded, Jay took the satyr aside and asked him questions about Jacob Wyvern, Jay's father. The party kept nudging him, saying "We need to go!" They …

  • Awful Things in Kechner

    Fighting their way to the manor, the party looked down into the ruins, the house itself destroyed, falled into the very cellars that had granted them safety from the starfall so long ago. Within the pit, their worst nightmares were surpassed by the evil …

  • Kechner's Peril

    Lady Tuala rode to wherever the party was and collapsed off her horse, saying that Kechner had been overrun. The party returned immediately to Kechner and found it overrun. The dragon that was rumored to be up in the hills had been attended by a kobold …

  • The Offer of Sessyn

    Proudly wearing her boots about town, Kismet is surprised to see a little girl come up to her crying, asking where her Daddy went. Kismet picks the girl up, and asks her a few questions, then Karl assists in the search. Karl then calls Kismet by name, and …

  • Time in Strahn

    The Prince offered to put the party up in the palace in Strahn, and they accepted. Kismet asked the Prince to pull some strings and get her an appointment with Nierlyn, the Gnomish cobbler, about a nice pair of boots. Appointments are made, and Kismet is …

  • Into Arulia

    Having safely returned from the Fey realm with the prince, the party decided to set out for the capital, Strahn, as soon as they could. Jay chose this moment to part company from the group, seeking his own answers to life. Having been gone for weeks, …

  • Journey Through Lalotai

    With all the words running amok in [[Mentori | Mentori]] captured at last, the high temple in Asadra took the bag of words and sealed them in a case of lead. They presented the case to Chance, to store with the other dangerous artifacts they believed to …

  • We're All Going to Hell

    [[File:808672 | class=media-item-align-none | 001.jpg]] [[File:808925 | class=media-item-align-none | 002a.jpg]]

  • Talk To the King Again

    [[File:808927 | class=media-item-align-none | 004.jpg]] [[File:808928 | class=media-item-align-none | 005.jpg]]

  • Meanwhile at the Collegium

    [[File:808931 | class=media-item-align-none | 006.jpg]] [[File:808930 | class=media-item-align-none | 007.jpg]]

  • Everything Happens to Everyone

    [[File:808932 | class=media-item-align-none | 008.jpg]] [[File:808933 | class=media-item-align-none | 009.jpg]] [[File:808934 | class=media-item-align-none | 010.jpg]] [[File:808935 | class=media-item-align-none | 011.jpg]]

  • Campaign 1

    h1. ARULIA [[File:754860 | class=media-item-align-none | astral2.jpg]] The world is facing the greatest threat it will ever know in its past or future, and a nation torn apart by inner strife ignores the danger to play petty politics. …

  • Dinos and Drama

    [[File:944690 | class=media-item-align-none | C2-002.jpg]] It’s a normal afternoon in the city of Serenza when two blondes and a cat walk into the bar (you think they would have noticed) called The 18 Hit. The cat, Dahlia, performs onstage after being …

  • Blackmail & Basements

    [[File:978492 | class=media-item-align-none | C2-002-1.jpg]] When last we left our motley crew of misfits, they had just been outgunned, outmanned, outnumbered, and outplanned by Sabato, a very rich and powerful man in the city, when he revealed that …

  • You Know What Really Burns My Aasimar?

    Picking up from where we left off, our erstwhile heroes examined the prisoners they had just rescued from the pits. Lily handed out Goodberries to the wounded. Persis's wounds showed signs of incredible cruelty. She had been burned and healed repeatedly, …

  • Kenku! You're Welcome!

    [[:chief | Chief]], who got his long rest during long rest time, sold off the looted doctor's gold plaques and awards at the curiosity shop in the [[Quays]] known as "The Fast and the Curious." [[File:978410 | class=media-item-align-none | C2-004-1. …

  • Sewers & Succubi

    [[File:978424 | class=media-item-align-none | C2-005-1.jpg]] Having been told by the guards that the Kenku are with the [[Shadowblade Council]], the party begins to formulate a plan as to how to find Enzano, the missing nephew of their current patron …

  • The Gang Plays Sims

    [[File:978432 | class=media-item-align-none | C2-006-1.jpg]] (Thanks to Hana for writing it up!) When last we left off, it had been 24 hours since the rest of the party had seen [[:dahlia-de-la-seine | Dahlia]]. The party had just met with [[:sabato …

  • The High Summer Festival

    [[File:978483 | class=media-item-align-none | C2-008-1.jpg]] (more thanks to Hana for the write-up) We ended last session with [[:druid | Lily]] picking up a new... pet? Friend? Unclear. She brings it to the tavern with [[:dahlia-de-la-seine | …

  • Dahlia’s Grand Adventure

    Despite the late night/early morning of the previous day, Dahlia awakens from her slumber while Rose and Lily are still asleep in their shared room. She stretches and briefly wonders why she’s up so early when her ears prick up and she realizes she’s …

  • Hit the Road, Jack (Skellington)

    [[File:998725 | class=media-item-align-none | C2-009-1.jpg]] The party awakens in their various dwellings. [[:chief | Chief]] comes downstairs for breakfast and notices an older gentleman who seems to be talking about him with another person. …

  • Split the Party

    [[File:998688 | class=media-item-align-none | C2-010-1.jpg]] We resume with a questioning glance into the relationship between [[:violante-zambellotto | Violante]] and Enzano, her apparent fiancé. As they spend the night together in the barn, Violante …

  • Of Hags and House Arrests

    [[File:997499 | class=media-item-align-none | C2-011-1.jpeg]] When we last left off, our heroes were attacked from cover of darkness in a cavern deep under the cliffs outside Serenza. Their attackers, the chitines that call this cavern home, close in, …

  • After the Fireball

    [[File:1007023 | class=media-item-align-none | C2-013-1.jpg]] Alarmed and stunned at the sound of a massive explosion coming from the Fasteway Alley right outside the Spirit Garden, the team springs into action and goes running outside to investigate …

  • Home Page

    h1. ARULIA [[File:934881 | class=media-item-align-none | Serenza.jpg]] The Jewel of the Empire, [[Serenza]], is the hub of Imperial commerce and culture. Considered the most cosmopolitan city in the world, Serenza offers the greatest splendors of …

  • Main Page

    h1. Arul Arul is the name given to the world we know. Arulia refers to the [[Nations of the Arulian Empire | Empire]] that is said to span the world, although its major influence is over the continent of [[Esadra|Esadra]]. In addition to Esadra proper, …

  • Esadra

    The continent of Esadra contains a variety of sentient races and cultures, and is the majority of the land space that comprises the Esadran, or [[Arulian Empire]].

  • The Unbeginning

    Before the world began, before time began, the Unbeginning imagined themselves into fullness of being. They had always been, and always will be. They were all that was and their beings knew nothing but being. Until at last they saw that with the self there …

  • Words of Creation

    Words of Creation is the name given to the speech used by the Unbeginning in the dawn of time. As the Unbeginning named themselves, the words they made of their true names held power. The names as spoken by mortals lack this power, as they are not the true …

  • Oheh

    One of [[The Unbeginning]], also called Maker, the first to create something apart from themselves.

  • Aberration

    An "aberration":http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/ has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three. Aberrations can be created by wild or chaotic magic, or they can be born into …

  • Arulian Empire

    After millennia of warfare, shifting alliances, and the taming of wild lands, a state of balance was eventually achieved on the continent of [[Esadra]]. In the tenuous peace of the moment, the various races and nations of Arul agreed, on conditions too …

  • Year of the Imperial Peace

    The Calendar of civilized Arul is reckoned from the time known as the Imperial Peace (IP).* The start of this calendar signified a new era of common law in the known world, where most civilizations were united under one rule. The titular [[Arulian Empire| …

  • Nations of the Arulian Empire

    || Nation || Government || Ruler || Race || Start of Rule || Language(s) || || [[Venn (Kingdom)|Venn]] || Kingdom || [[Athrimas IX|King Athrimas IX]] || Human || || Vennian || || [[Orden]] || Principality || [[Ilrael of Orden|Prince Ilrael]] || Half- …

  • Venn (Kingdom)

    Venn is ruled by King [[Athrimas IX]]. Athrimas rules from the coastal city of [[Strahn]], and his reign extends from the channel in the east, all the way to the Dwarven duchy of Vurin. The western border is largely peaceful and is presided over by the …

  • Athrimas IX

    Athrimas IX, or Cadhrahn Athrimas Drovhed Mehdine is the reigning monarch of [[Venn (Kingdom)|Venn]]. Athrimas was born in the year [[Year of the Imperial Peace|793 IP]], and is currently 51 years old. He ascended to the throne at the age of 20, when …

  • The Therene Church

    The Therene Church is the official church of the [[Venn (Kingdom)|Kingdom of Venn]]. Having been established in the year [[Year of the Imperial Peace|698 IP]], it has alternately held favor and disdain from the throne of Venn. It is currently the state …

  • Valaia Mehdine

    Valaia Mehdine is the eldest child and only daughter of "human":http://www.d20pfsrd.com/races/core-races/human/ [[Athrimas IX|King Athrimas IX]] of [[Venn (Kingdom)|Venn]]. She has been wed for four years to the half-elven [[Ilrael of Orden|Prince Ilrael …

  • Ilrael of Orden

    Ilrael is the ruling Prince of [[Orden]]. He is "half elven":http://www.d20pfsrd.com/races/core-races/half-elf/, on his mother's side, and his father's mother was the sister of King Athrimas VIII of Venn. The current ruler of Venn, [[Athrimas IX]], is …

  • Orden

    Orden is a part of the [[Arulian Empire]], situated on the coast of [[Esadra]] just south of the channel separating it from [[Venn (Kingdom)|Venn]]. It is ruled by a Prince. The current ruler of Orden is [[Ilrael of Orden|Prince Ilrael]], who shares his …

  • Rashehn

    Prince Rashehn Athrimas Hassadren Mehdine is the heir to the Kingdom of [[Venn (Kingdom)|Venn]]. He was born in [[Year of the Imperial Peace|821 IP]], and is currently 22 years old. At his young age, he has already shown himself to be a prodigy in the …

  • Anrahd

    God of leadership, justice, glory, the sun Alignment: LG Symbol: A sword across the sun Domains (Pathfinder): Balance, Courage, Family, Glory, Good, Law, Liberation, Nobility, Pride, Strength, Sun, War Domains (5e): Light, Order, War Chief among …

  • gods

    Children of the [[The Unbeginning | Unbeginning]], the gods of Arul once walked the lands, creating the world we know and molding it to suit their needs and/or whims. The age of gods is the second age of Arul. Since the dawn of the current age, the …

  • Nyan

    Goddess of the harvest, motherhood, the household, community Alignment: NG Symbol: Basket Domains (Pathfinder): Charm, Community, Creation, Family, Good, Healing, Pact, Pride, Protection, Renewal, Water Domains (5e): Grave, Life, Nature The …

  • Healer

    **Alignment:** Any good. **Hit Die:** d8. **Class Skills** The healer’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis …

  • Strahn

    Strahn was originally founded as a military encampment. The walled fort sat atop a hill, guarding the port against a particularly viciously guarded elven enclave only a few miles away. For the Old Vennians, it was an important strategic resource, and a …

  • Aundine

    Goddess of darkness, the night, lies, the wicked fey Alignment: NE Symbol: An eye with a crescent moon iris Domains (Pathfinder): Charm, Darkness, Domination, Dream, Illusion, Moon, Spell, Spider, Trickery Domains (5e): Arcana, Knowledge, Trickery …

  • Enkaira

    Enkaira was the being that existed before splitting into two beings, the twins [[Entil Kai]] and [[Kai Razan]], collectively known now as the [[The Kai|Kai]].

  • Entil Kai

    Twin god of love and lust Alignment: CG Symbol: Opposed reverse crescent moons Domains (Pathfinder): Balance, Chaos, Charm, Community, Competition, Dream, Family, Good, Healing, Illusion, Lust Domains (5e): Arcana, Life, Light [[The Kai]] were …

  • The Kai

    The twin gods, the Kai, [[Entil Kai]] and [[Kai Razan]], embody the devoted affection, desire for companionship, and striving for union, that characterize the various forms of love. They were created as a single being named [[Enkaira]], possessing both …

  • Kai Razan

    Twin goddess of love and lust Alignment: CG Symbol: Opposed reverse crescent moons Domains (Pathfinder): Balance, Chaos, Charm, Competition, Dream, Family, Good, Healing, Illusion, Lust Domains (5e): Life, Light, [[The Kai]] were the first …

  • Heart of the Kai

    The twin gods, [[The Kai|the Kai]], embody the devoted affection, desire for companionship, and striving for union, that characterize the various forms of love. Their most devoted followers find a calling in the imitation of that embodiment, and seek …

  • Garriar

    The nation of Garriar is a highland kingdom locked in feudal tradition. It stands along the eastern border of the Arulian Empire, and its people are marked by a fierce independence and suspicion of Imperial rule. ==Population== Racially, Garriar is a …

  • Candruug

    God of Destruction Alignment: CE Symbol: Red eye Domains (Pathfinder): Chaos, Darkness, Death, Destruction, Evil, Fire, Hatred, Madness, Suffering, War Domains (5e): Death, Tempest, War Brother of [[the Coveter]], Candruug was once the more …

  • the Coveter

    God of Greed Alignment: NE Symbol: Grasping hand Domains (Pathfinder): Competition, Destruction, Envy, Evil, Gluttony, Greed, Hatred, Hunger, Lust, Sloth, Suffering, Trickery, Wrath Domains (5e): Death, Tempest The unnamed god of greed and …

  • wikis

    **Wikis** are children of the [[the Coveter|Coveter]]. They desire to catalog and devour all knowledge. Whenever new knowledge is discovered, wikis will often appear to steal it away. Sometimes several wikis converge upon the source of the knowledge at the …

  • Collegium

    The Collegium Arcanum is a place of magical study and research in the city of Strahn in the kingdom of [[Venn (Kingdom)|Venn]]. The Collegium predates the city, and in fact predates human settlement of the great island. It was established by elven …

  • Dwarven Guild of Historians

    **Dwarven Guild of Historians** (DGoH) believe in protecting all knowledge. To this end, they gather vast stores of historical lore and protect it by hiding it away where no one can destroy it. They are rumored to have elaborate battle plans to counter any …

  • Frost Lords

    The Frost Lords were prehistoric creations of [[The Unbeginning|Iolek]]. He desired to create a race of beings like himself, and endowed them with vast powers. It has been said that the Frost Lords could freeze anything in place, allowing them to build …

  • Righteous War

    In [[Year of the Imperial Peace|415 IP]] , in the mountainous kingdom of [[Garriar]], the cult of [[Candruug]] dominated the royal house. The wicked cultists -- whether accidentally or deliberately is a subject of debate -- opened a portal allowing in the …

  • Shield of the Crusade

    ==History== About four centuries ago, in the mountainous kingdom of [[Garriar]], the cult of [[Candruug]] dominated the royal house. The wicked cultists -- whether accidentally or deliberately is a subject of debate -- opened a portal allowing in the …

  • Sleadren

    Goddess of Fate Alignment: LN Symbol: Millstone Domains (Pathfinder): Balance, Fate, Healing, Law, Luck, Oracle, Planning, Purification, Renewal, Retribution Domains (5e): Knowledge, Life, Order The one armed goddess, Sleadren works the mill …

  • Therea

    **Therea** is a city in [[Venn (Kingdom)|Venn]] and the center of the [[The Therene Church|Therene]] sect. While primarily known for its religious importance, the city also boasts an embassy of the [[Collegium]], a number of eccentric local nobles, and, of …

  • Vurin

    The Dwarven Duchy of Vurin is composed of several minor duchies, united under the rule of an Archduke. Archduke Torgemar, is the 3rd generation descended from a leader the likes of which the Dwarves have rarely seen. Having put down a civil war in Vurin …

  • Mahoston

    Mahoston, the largest city on the [[Mahos Peninsula]] in the Kingdom of [[Mentori]], is ruled by Sir Doon Kaine and the Lady Sindra. It is a shipping hub and known for its distilleries and thriving tavern culture. A paradise untouched by the Bread Riots, …

  • Mahos Peninsula

    The Mahos Peninsula in the [[Mentori|Kingdom of Mentori]] is bordered by the sea on three sides and is the terminus of the north-flowing Doolue River. The area was settled by pirates over one hundred years ago, upon a land-to-the-tiller deal with the King …

  • Mentori

    Birthplace of the [[Arulian Empire]]. Their capital city is Esadra, which is home to the High Temple of [[Anrahd]], and nominal head of his worship, although the [[The Therene Church|Therene]] sect holds more sway elsewhere. The current ruling dynasty …

  • Dov

    Dov, a quaint town at southeast from the [[Mahos Peninsula]] in the [[Mentori|Kingdom of Mentori]], by the Doolue River, has the largest known [[Lemonjack]] board, never used due to the popular belief that it was cursed when its creator, Bo Lilde, was …

  • Lemonjack

    Lemonjack was first brought to Venn by human settlers and spread quickly to the dwarfs and elves. Legend has that it was taught to the humans by either the Carthoe or the Taigan. It remains a popular pastime, particularly …

  • The Milliner's Daughter

    The Milliner's Daughter is a parable told in a lighthearted rhyme. Many versions of the song have been sung throughout history in the [[Arulian Empire|Esadran Empire]]. The earliest known version can be traced to the year [[Year of the Imperial Peace|312 …

  • La'nos

    La'nos is the main port of the Doolue River in the [[Mentori|Kingdom of Mentori]], north of Doolue Port, the former port town before the river was diverted, and south of the [[Mahos Peninsula]]. The town is a crossroads of cultures, with Little Gnometown, …

  • To-Dell

    To-Dell is a small port down on the Doolue Rover in the [[Mentori|Kingdom of Mentori]].

  • Vorney Valley

    Vorney Valley is a town in the Torney Valley in the southern corner of [[Mentori|Kingdom of Mentori]], a common rest stop for travelers to and from the port town of La'nos and known for its inns, notably The King's Elbows, The Gray Unicorn, and The Stag & …

  • Bise

    Bise is a small village of fifty families in the [[Mentori|Kingdom of Mentori]], who assure all travelers that it houses no strange secrets. The town is home to the Toder Clan and is known for its periwinkle jams and preserves.

  • Lerean

    Goddess of magic Alignment: N Symbol: 4-pointed star Domains (Pathfinder): Air, Charm, Earth, Fire, Force, Knowledge, Magic, Mysticism, Portal, Rune, Spell, Summoner, Trickery, Water Domains (5e): Arcana, Knowledge, Light Lerean is typically …

  • Elf

    Although they resemble [[Human|humans]] in a superficial way, there are a few telltale signs that betray the elves' fey nature. Lean in build compared to humans, they tend to be slightly taller, lighter, and more graceful. Their fey heritage lends them an …

  • Terumahd

    God of Crafts Alignmnet: LN Symbol: The wheel Domains (Pathfinder): Craft, Creation, Dwarf, Earth, Fire, Knowledge, Law, Metal, Trade, Wealth Domains (5e): Forge, Order [[gods|return to gods]]

  • Vedraine

    Goddess of Nature Alignment: N Symbol: Oak leaf and Ivy Domains (Pathfinder): Air, Animal, Cavern, Creation, Earth, Fire, Healing, Moon, Mysticism, Ocean, Plant, Protection, Purification, Renewal, Water, Windstorm Domains (5e): Life, Nature, …

  • Human

    **Humans** are the youngest race of Arulia. Physically, they carry characteristics common of both dwarves and elves, but are of slightly larger stature. Skin tones range from a pale blue-green to a very dark shade of purple; usually all members of a single …

  • Maldred

    Maldred is a [[Human|human]] scholar and wizard of the [[Collegium]], double-champion of [[Lemonjack|lemonjack]], and has published many papers in the research of [[Aberration|Aberrations]]. He currently resides in a cottage, which he ironically refers to …

  • Kechner

    The town of Kechner is a small crossroads town situated near the river marking the border of the [[Venn (Kingdom)|Kingdom of Venn]] and the Dwarven duchy of Vurin. Trade from the river, which runs north to south, and the mountain pass a day or so up the …

  • Half-elf

    Half-elves are the children of elves and [[Human|humans]], or the children of [[Half-elf|half-elves]]. Physically, they carry characteristics of both races, with height and build somewhere in between. Half-elves may have only one half-elven parent and …

  • Adser Forest

    The Adser once covered all of southeastern Nuanhon, from the junction of the rivers all the way to the coast. Among the tales of early human settlers, the primeval forest was described as a thing of mystery and dread. Sacred creatures of [[Vedraine]] …

  • Raggash Goblins

    The Raggash tribe was a tribe of [[Goblin|goblins]], led by Chief Khamad, makes its home a day or two's walk inside the western edge of the forest. The Raggash tribe was known to wear their hair in thick locks that they grow as long as possible, to show …

  • Goblin

    Goblins are small humanoids that many consider little more than a nuisance. However, if they are unchecked, their great numbers, rapid reproduction, and evil disposition enable them to overrun and despoil civilized areas. A goblin stands 3 to 3-1/2 feet …

  • Lady Tuala Culamo

    Lady Tuala is a distant cousin to Count Gebrindil of County Burnspar. In recognition of the peace she formed with the goblins of the [[Raggash Goblins|Raggash tribe]], she was given [[Kechner]] Keep and its lands and title. Her adventuring career is …

  • Elverion

    Elverion is a scholar, rumored to be [[Human|human]], currently under the patronage of [[Lady Tuala Culamo|Lady Tuala of Kechner]]. He maintains a vast library, and has assisted a group of adventurers recently by providing information on the magical …

  • Shadar-Kai

    When the dark elves of Kai'Shienar were threatened by the encroaching human civilization 1000 years before the [[Year of the Imperial Peace|Imperial Peace]], their leader and head priestess, Graelin, forged a pact with the powers of the [[Realm of Shadow| …

  • Realm of Shadow

    The Realm of Shadow was created by [[Aundine]] as a refuge for her children from the wrath of Anrahd. It exists alongside the domain of the real, paralleling it, but grows more substantial in the places where the light will not reach. ==History== When …

  • Crown of Majesty

    Created by the [[Frost Lords|Frost Lord]], Iggn, the Crown of Majesty was made of crystals formed by freezing the very concept of majesty. According to legend, it sparkled like the stars in heaven, and enabled Iggn to bind together his unruly kinsmen. …

  • Ghan

    God of War Alignment: CN Symbol: Sword crossing a shield Domains (Pathfinder): Chaos, Courage, Destruction, Force, Glory, Lemonjack, Retribution, Strength, Tyranny, Wrath Domains (5e): Death, Forge, War, Lemonjack [[gods|return to gods]]

  • Erdwell

    For 21 yeasrs, Erdwell has been the bastard son of [[Athrimas IX|King Athrimas IX]] of [[Venn (Kingdom)|Venn]] and his mistress, Lady Mehrima. A constant companion to the crown [[Rashehn|Prince Rashehn]], Erdwell followed the Prince into battle against the …

  • Avheret

    The Avheret is the collective name for the group of divine knights that serve as soldiers of [[Anrahd]]. Singularly, a member of the Avheret is an Avheretine, and two or more of them are many Avheretine. There are Avheretine of all races and cultures known …

  • Bellmaker

    After the Battle of Feybarrow, Prince Erdwell was rescued by a commoner searching through the battlefield for survivors. The commoner was raised to knighthood as Sir Bellmaker, and Erdwell returned to [[Strahn]]. Little is known about the new knight. …

  • Dandulus

    Once every few human generations, there is a mage who reshapes the world around them; nearly six centuries ago, that mage was Dandulus. While not the most powerful wizard to walk the world, Dandulus was a high ranking member of the Collegium, and dabbled …

  • Bhampyr

    //Bhampyr// is the original elven word for a group of creatures that are known by many names; //vampyr// to the dwarves, and //vampire// among less educated humans. Originally, the bhampyro were the high priests of [[the Coveter]]. Some legends claim …

  • Dragons

    After creation, it is said that Oheh and the other [[The Unbeginning|Unbeginning]] grew lonely, and imagined beings like themselves. Oheh, who loved variety in all things, made fifteen creatures that men have since named the First Dragons. These First …

  • Magical Items

    Throughout history, there have been various items of power. In the second century, the [[Collegium]] mage Kalistair divided these items into three categories, which remains the philosophical standard among the learned. The first group of items are those …

  • Robo-Grell

    **Robo-Grell** are an alien construct, crafted by forces unknown. Their name is derived from the elven root //robo-//, meaning //mecha-//, and the common word for grell. Dwarves refer to the robo-grell as "Stormclouds." This is likely because their …

  • Robo-Reaper

    **Robo-Reapers** are large, metallic constructs. Their name is derived from the elven root //robo-//, meaning //mecha-//, and the common, //reaper// (one who reaps), and are so named for their scythe-like appendages.

  • Secret Tunnel of the Dwarves

    **The Secret Tunnel of the Dwarves** is the subject of popular folklore and song. It is rumored that there is a secret tunnel that connects all the dwarven cities in [[Vurin]] and enables quick transit through the mountains. It is commonly believed that …

  • Strahn Couture

    As one of [[Arulian Empire|Arul's]] largest cities, it should come as no surprise that [[Strahn]] has a varied and colorful culture all its own. As an unusual intersection of political, merchantile and arcane interests, the city has an unusual …

  • Teb

    Teb is an elven bard currently residing in the [[Venn (Kingdom)|Kingdom of Venn]]. Teb is a fugitive from the law. Among the charges laid against him, most serious is the sowing of sedition by verse, a crime punishable by Lingering Death. His own …

  • The Wicked Fey

    The wicked fey are [[Aundine]]'s chosen. They dwell in a shadow realm created by Aundine. There are some among them that speak of a dark demonic born slave from the future who led them to the realm.

  • Vurin Rail

    Pedal-driven carts criss-cross the duchy of [[Vurin]] under the ground, weaving a complex network of rails and hubs. To conserve energy, the carts are generally directed down slope. At intervals, locks raise carts back up to increase the efficiency of the …

  • Quintessence

    A mysterious green viscous fluid distilled from [[Aberration|aberrations]]. Quintessance has a strange connection to gap certain kind of green gem, which glows in the fluid's presence.

  • shadow collar

    Aura moderate conjuration; CL 9th Slot none; Price 10,000 gp; Weight 2 lbs. DESCRIPTION This item appears as a black leather collar that appears as if it would fit a large dog or wolf. It can be hurled into an empty square up to 45 feet from the wielder …

  • Tykora's bag

    A small pouch, reeking of necromantic influence, but not evil. Tykora was a widow who devoted herself to Nyan after her husband passed. Although never high ranking within the church, many miracles were attributed to her during her lifetime. Many …

  • Gwardesh

    A creature of pure evil, Gwardesh is an illithid wizard who has some connection the the creatures that fell from the sky, and to the prophesied coming of "The Mother Of All Life."

  • Ellesaide

    Also known as The Lady of Elvenkind, Ellesaide is the oldest living elf in the world of Arul. Her time goes back to before the elves embraced mortality, and was the only elf to neither do so nor pass beyond the Astral barrier. She does not age, and she is …

  • Ebingok's Soldiers

    A bundle of sticks, wrapped in silk. When Aundine wore her crown, her commands were irresistible. Knowing this, Terumahd set the dwarves to work at their forges, and the ringing of hammers drowned out the Shadow Queen, earning the dwarves their …

  • Ties of Binding

    A rare item, originally derived from the magic of Sleadren, although this is a darker manipulation of her power. The Ties is an ornate looking strand that might be a necklace or a bracelet, but there's no clasp. The user points at two subjects with …

  • Serenza

    The city of Serenza is the capital of a trade-based oligarchy of the same name. h2. Government Serenza is ruled by a council headed by the Doma or Domus, a position currently held by Parise Carmisa, head of the Carmisa Trade Endeavor. …

  • Quays

    The Quays is the name given to the now-massively-altered natural rock outgrowths from the shores of [[Serenza]] which have been built up by the various Merchant Houses over the centuries of Serenza's growth. Captain's Way is a road running along the …

  • Cartellabro

    Serenza is an enormous city, run by a number of mercantile and political organizations. Most of those organizations have their own guardians to keep the peace for themselves, but for the common men and women of Serenza, the closest they have to police are …

  • Two Princes

    Mariano D’Antago’s three-act comedy, Two Princes, is a critically acclaimed play about the failed revolution of Venn a few short decades ago, currently on extended contracted at the world-renowned Theatra del Mirabilis. Libera Ludovici has been hailed …

  • Urathis

    The great Southern continent that stretches from the equator to lands far beyond those explored by humankind and its ilk. The [[Arulian Empire]] controls the northernmost reaches of Urathis, but natural barriers have prevented exploration and the exertion …

  • Vallesium

    Vallesium is one of the [[Islands of the Arulian Sea]]. Primarily known as the homeland of the [[Tabaxi]], Vallesium is largely unknown to the average Imperial citizen. The island is actually fairly hilly as opposed to being tropical, like one would …

  • Rashlani

    Goddess of Poetry, Art, and Music Alignmnet: CG Symbol: The Knotted Cord in front of a Sunburst Domains (Pathfinder): Chaos, Craft, Creation, Knowledge, Metal, Trade, Wealth Domains (5e): Arcana, Forge [[gods|return to gods]]

  • 18 Hit

    A tavern and gaming hall in [[Serenza]].

  • Casa Timore

    Casa Timore is an independent business run near the [[Quays]] consisting of a "haunted house" and an attached theater.

  • Armatto Quay

    Armatto Quay was raised by a merchant house that has since fallen from power, although it still exists. The Quay that bears their name is now shared by several powers, the largest of which is [[Serenza]] navy. In addition to its function as a military …

  • Tabaxi

    Tabaxi are a race of cat-people who mainly dwell in their ancestral homeland of [[Vallesium]].

  • The Forge

    A conclave of the six major Dwarven clans in [[Esadra]] formed to assist one another and Dwarven-kind in Esadra. While still beholden to the Empire, the Forge runs autonomously. h4. Composition Each of the six major clans participate and put forth a …

  • Clan Deepearth

    One of the six major Dwarven clans, who reside beneath the Deeproot Canyon in northwestern [[Esadra]]. Clan Deepearth are Mountain Dwarves. h4. Government and Internal Structure As like most Dwarven clans in Esadra, Clan Deepearth is a self-ruled …

  • The Spirit Garden

    The Spirit Garden, formerly the Secret Tunnel, is a tavern and inn just off the market square in a nook known as [[Fastway Alley]], as it is a shortcut from certain locations in the Market district to the Temple district. The Secret Tunnel used to tout …

  • Fastway Alley

    Fastway Alley is a shortcut between the Temple district and the northern corner of the Market district. A number of businesses are tucked away in the alley running a brisk trade, and most days the alley can be fairly crowded. On the corner facing the …

  • Aarakocra

    h4. Homeland The homeland of the Aarakocra is the village of [[Sirrskuu]]. Some remain there, most remain in [[Urathis]], and few head across the sea to [[Esadra]]. h4. Lifecycle All Aarakocra are born and raised in Sirrskuu. If one is born away, …

  • Sirrskuu

    Home of the Arulian [[Aarakocra]] known as Tribe Far Travelers, nestled in the base of the eastern [[Urathis]] mountains. h4. Lifestyle The village is set within large trees where vines and branches make up open roofed dwellings. While no physical …

  • Freejus Institute for the Restoration of Equilibrium

    Once a center for retreat and recovery from life's stresses, the Institute was corrupted by the insidious instruction of a foul imp. Doctor Freejus herself was led to believe that the Coveter had to be fed and appeased, and that the untreatably mad were …

  • Blackscale Assassins

    The Blackscale Assassins are a guild of assassins whose reach extends throughout the Arulian Empire and possibly beyond. They are led by a leader who is know only by the name The Blackscale. The Blackscale may be a single being or may be a title passed …

  • Shadowblade Council

    The Shadowblade Council is a guild of thieves and rogues operating in the city of Serenza. An unknown cabal of leaders guides its movements and objectives, and even its members aren't always sure what the guild's greater goals are.

  • Humans

    Humans are the dominant race of [[Esadra]], and the [[Arulian Empire]], largely because of their short lifespans and rapid breeding habits. Humans mature within 14-20 years, and mature humans exhibit a weak sexual dimorphism. Males tend to be larger and …

  • Magella Quay

    On the eastern side of the city, Magella [[Quays | Quay]] is an extensive enclave of aquatic peoples. Merfolk of every sort gather to trade, and many of an amphibious nature grow wealthy by facilitating trade between the surface world and the undersea …

  • Ragnorra

    The Red Mother Chaotic lesser goddess of abnatural monsters, tumorous growths and cancer. Symbol: A red five-pointed star. Domains (5e): Life, Madness “She is life, unbound by nature’s cruel law.” – Icthor, Priest of the Red Goddess “She is …

  • Chance Oskew

    Chance Oskew was the only child of the Duke of Oskew's beloved daughter, and a wealthy merchant prince. As his mother's family frowned heavily on her marriage, they chose to give their child her surname as an appeasement to the powerful Duke. At a …

  • Priya

    The Resurrection of Koldok Bloodied, battered, fatigued from your fight below the streets, you emerge into the residence under which the secret coven practiced their dark magics. Ignoring the alarmed looks on the faces of the household staff, you carry …

  • Kismet Bellmaker

    Kismet’s father, Jaras Bellmaker, is a charismatic man with a pleasing nature, though he is not particularly handsome. He is more clever than intelligent. His parents were merchants who tried to set up Jaras in business for himself, but he was too much …

  • Chief

    An orphan, raised on the streets of Serenza. Once one of the 'Sindos Six', a gang of young toughs (far more numerous than 6) working the Sindoret Quay, he has recently been added to the ranks of the [[Cartellabro]] and has begun working in various jobs …

  • Ou♫ss

    I left my homeland and family in search of furthering my craft, whittling small intricate figures out of wood. Thinking dwarves are well known for their craftsmanship, I sought out and lived with a clan of dwarves (Clan Deepearth) for a few years learning …

  • Dahlia de la Seine

    Petals on the River, stage name Dahlia de la Seine, is a tabaxi bard from the island of [[Vallesium | Vallesium]]. With her piercing blue eyes, striking features, and smooth voice, she is a charmer and an entertainer wherever she wanders. Not content to …

  • Fennu Fazzia

    The Fazzia family is one of the Four Families of the [[Cartellabro | Cartellabro]], and Madame Fazzia is its founder and leader. Nearly three decades ago, the Raducci family fell from grace and a power struggle ensued over their former interests. At the …

  • Lena Raducci

    Lena Raducci was the wife of Don Carlo Raducci, the last head of the Raducci Family of the [[Cartellabro | Cartellabro]]. As a young farmgirl, on a visit to the city she met dashing young Carlo Raducci and the two fell in love. Carlo ignored the wishes …

  • Venzeto

    None know when he first arrived in Serenza, but many suspect Venzeto is older than the city itself. It is rumored in certain circles than Venzeto is the sole surviving apprentice of the immortal wizard [[Another letter from Priya & Chance! | Carnos]], but …

  • Zandru Corals

    Zandru Corals grew up on the streets of Serenza. His adoptive father ran several bambitore -- essentially gangs of street urchins sent out to beg and steal -- as one of his charges, Zandru earned the old man's respect, and eventually his name. The …

  • Sule Azzeto

    Sule Azzeto is the head of the Poccore Family of the [[Cartellabro]] in [[Serenza]]. His past is unclear, as is his relationship to his predecessor, but it is well-known that he rose to the head of the Poccore organization about a decade ago. Unlike …

  • Lionel Goosfellow

    Having always been good with numbers and people, Lionel excelled in school regardless of the stigma of his race. His natural skills and academic achievements got him an early apprenticeship with a notable importer to [[Serenza]]. The connections he …

  • Nicolette

    Nicollette ran away from home at a young age, coming to the city in her seventies and quickly falling in with various bad crowds. One of her earliest steady jobs was as a nursemaid for the Corals family, watching over young children being raised for the …

  • Persis McCaig

    Persis McCaig has spent a life in service to others. Her devotion to Anrahd led her to the priesthood. She was said to be able to see beyond the present world, but her penchant for visions eventually occluded all else. Days after her arrival in Serenza, …

  • Vincent Vincenzo

    Vincent Vincenzo (or Vinnie, as no one dares call him since the tragic deaths of the last three to do so) was born to humble origins in Serenza. As a young man, he made a modest fortune for himself moving smuggled goods into and out of the city on behalf …

  • Grub

    A retired bard whose powers have dwindled over the years and can only seem to use mending and mage hand anymore which has led him to be a shoe-in in the custodial arts. He can fix a leaky tap in a jiffy or mop a moldy wooden floor to a shine. He's even …

  • Tomaso "Maso" DiLuca

    Tomaso DiLuca grew up in the Quays, another orphan in the custody of the "Little Doma" as the halfling matron was called. Constantly confused with his foster-sibling Tomaso Tescano who was the same age, he quickly came to be called just plain Maso. Oddly …

  • Osvaldo Nazario

    Osvaldo is primarily interested in putting on a good show. He often works with those funding the manner of execution of prisoners. Osvaldo has expanded the Arena's use of professional fighters against captured bounties for sheer entertainment. Although …

  • Charles "Crush"

    Dragonborn man who isn't associated with any of the families in the city. He is a dragonborn of very little words except if you get him talking about bees, beekeeping, and honey. He's a mead enthusiast.

  • Flavio Félix

    Mister Felix maintains ties among most of the families of crime in the Quays, as well as several sordid interests across Serenza. He is known to be aggressively neutral in matters of factions.